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SamStrife

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SamStrife

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@spoonman671: Thanks a lot! My friend and I have been very interested in this game, so maybe I can convince him to buy in so he can play together, haha.

I'm away from my PS4 right now, so I'll check it in a little bit.

Thanks again, very generous of you.

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SamStrife

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#2  Edited By SamStrife

yes please! Been anxious to play it! Hold on, gotta go remember my PSN name, haha..

Edit: my PSN is SamStrife

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SamStrife

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@sinusoidal: Haha, I think that's what happens to everyone the first time the play. If you're legitimately interested still, we can help you learn. It really is the best way.

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SamStrife

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I've heard of this game before, maybe I'll finally give it a shot! Is it OK if I drop into Mumble without a mic?

Absolutely fine duder, look forward to playing with ya :)

@mikemcn: Oh man, the Something Awful guys and their Goon Station is not the place to play this game....it's like the Wild West. Last time I logged onto their server there was like a group of 4 people just waiting for new arrivals so they could grab them and beat the hell out of them with batons...

Every other server is absolutely fine though.

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SamStrife

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@blupotato: Yeah, the interface can be a bit unresponsive at times. In fairness, the servers have really improved their code over the last year or so and it's not nearly as bad as it was.

@cheappoison: The original title was "best game you've probably never heard" of but character limit prevented this :(

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SamStrife

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#6  Edited By SamStrife

"Good work, mime.”

Despite 60+ crew members, there was a distinct lack of security on the payroll and after writing on a piece of paper (he was a mime, after all) he managed to convince both the head of personnel and security to enlist him.It started out simply enough, a humble mime boarding the NSS Cyberiad looking to entertain the sleep deprived crew whilst they go about their daily business, who are in constant danger from traitors amongst the ranks, changelings, vampires, space anomalies, Syndicate operatives, nuclear strike teams, alien infestations, space vines, power mad security, fires, wet floors, cultists, slimes, rogue A.I.s…..there’s a lot of ways to die in space.

Walking through the corridors he found his first criminal, a saw wielding maniac trying to cut a girl up. Not a problem for Officer Mime, a flashbang a a pair of handcuffs later the perpetrator was being dragged to the brig kicking and screaming, “Why won’t you talk to me and tell me what I’ve done!?”.

Officer Mime was rewarded, Officer Mime was on the up.

Before he could relish in his newfound role however, the armoury blew up and in poured syndicate operatives hell bent on destroying the station and all those who called it home. After a long and drawn out battle, Officer Mime managed to escape on the emergency shuttle...maybe the next station he embarks on won’t end like this...oh who’s he kidding, they all end like this.

Space Station 13 is insane. INSANE! It’s a role playing game in the truest sense of the term. Imagine Velvet Sundown with 60-100+ players on a server, with systems so deep, even hardcore Rogue-like players will be overwhelmed.

Pictured: A security officer aids the detective in their mission to find up who blew up the medbay whilst a clown questions the ship's chaplain on his religious beliefs...
Pictured: A security officer aids the detective in their mission to find up who blew up the medbay whilst a clown questions the ship's chaplain on his religious beliefs...

With a surprisingly deep history of development, the game is open source now, where players are free to edit pretty much any aspect of the game they desire. Different servers are all running off different, custom code that offers something unique every time they play.

There isn’t a job on the giant space station it’s set on that isn’t important; the people in robotics can’t build mechs if cargo doesn’t order them from central communication, the doctors can’t cure anyone if the technicians can’t work out why there’s no power to medbay...ghetto surgery with wire cutters never works as well as you’d hope.

Xynobiology once again spirals out of control. For those who can't tell, the aliens have taken over. Game over man.
Xynobiology once again spirals out of control. For those who can't tell, the aliens have taken over. Game over man.

What makes the game special is that every job has more systems to learn than most games do. They’re deep, challenging, rewarding and filled with hidden goodies to find. Botany can grow plant people under the right conditions, chemists can make the most insane drugs you’ll ever see in a video game, janitors can use chemical spraying guns for maximum efficiency, the clown can...urghhhhtheclown.

This, of course, makes the game incredibly difficult to learn. To it’s credit, once you understand its internal logic, it all starts to make sense...it’s just not very apparent what that logic is when you first log on. It uses a 2 hand system where, as a player, it’s required that you’re aware of what’s in your hands at all times...and what hand you have active. When starting out, it’s far too easy to take a zippo lighter to someone’s eyes when all you meant to do was pick them up off the floor.

It’s not exactly a looker either. All these systems come at the cost of any sort of animation, where all the action takes place on a simple graphical window whilst the player is bombarded by descriptive text (and chat) on the right hand side. This often leads it to be frustrating, especially in combat where it can be near impossible to hit your target correctly. It takes practice and does come together after a while...but the game is more about outsmarting and out roleplaying your opponents than beating them in a straight up fight.

Once you get past the initial hump though, it’s an experience that no other game can come close to touching upon. The player base is passionate about role playing and when everything clicks into place, you’re left with a round of a video game that takes about an hour but lasts forever.Finally, the game runs in a bit of a ghetto launcher. Using the BYOND platform of freeware games, there servers are kept afloat by running an advert whilst you connect to the game. This has never bothered me but I have had people get a bit paranoid and scared off by the launcher...their loss, I suppose.

This ended about as horrifically as you would expect it to.
This ended about as horrifically as you would expect it to.

Over at the gaming Hub, we've really started to get into the game and every Sunday evening we’re getting a small group of people together and playing an in house game. It’s devilishly fun but we’re always looking for more people to make it better.

I appreciate this game is not for everyone but if you've read this and feel like it’s for you, then please drop on over to our mumble and ask us about the game. We’re happy to fire up the server and teach you the ropes which gives you the best opportunity to get into the game (the documentation out there is good but not great) and it brings in another player for our in house games, it’s a win/win.

Thank you so much for reading this, we hope to see you on the station soon.

OH YEAH! I forgot to mention...you get the game here!

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SamStrife

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@marcusjjordan said:

@vigorousjammer:

Legend of Kyrandia 2: Hand of Fate?

More or less fits the bill...

No, that's not it.

I've been trying to think of more things I remember.

  • I may have only ever played the demo version, and if I did, it think it came on a PC demo disc (perhaps one from PC Gamer?) that also had one of the early Heroes of Might & Magic games on it (but perhaps I'm mis-remembering, and that was actually a different disc?).
  • I also remember the game starting in a little witch's hut.
  • I don't think there were any other characters with you inside the hut. (but I could be wrong about that)
  • I feel like the character sprites were also somewhat bigger than Legend of Kyrandia's. Something around the size of Strider's character sprites on the Genesis.
  • I also remember the witch having a black outfit.
  • In the beginning, after leaving your hut, you would travel from left to right.
  • The more I think about it, the less I'm sure that it was an adventure game. I don't remember much action, and there seemed to be a decent focus on story. However, I don't remember many puzzles, and I think you had direct control of the character? It may have been some kind of platformer, but I also don't remember any floating platforms or anything.

Oh man, Hand Of Fate was going to be my guess as it's pretty much exactly what you described.

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SamStrife

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#8  Edited By SamStrife

The missions you've crafted for the community are really well done. I've had a real blast the last few times I've played, they just kept getting better. The more people wee get, the better these can become, I feel :)

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SamStrife

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@samstrife said:

At this point Giantbomb has two types of fans. Those who believe the site is at an all time low and needs reinvigorating and those who will defend the site until their last breath.

What about me? I'm too detached from everything and too constantly tired to take any stance.

You sir, are an entity entirely unto yourself.

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SamStrife

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@amyggen said:

@samstrife: I'm not sure, dude. I just think that people look at the site's past with rose tinted glasses. The site has never been "perfect", there has always been some mediocre content. Remember The Whiskey Media Hour? That show was, mostly, a shit show (those comics and anime segments...man). TNT has in my eyes always been veeeeeeeeery hit and miss, mostly miss. It was always at its best when the guys played MP games among themselves (Quake, UT, Dead Island, Fortune Street(!!)), but when they just played a random shooter? That was almost always some boring shit.

Right now, I think the site is as consistently good as it has ever been. I totally understand if people disagree, but that's my take on it. And yeah, they could need a new Thursday live show like the one last thursday. But Jeff said that this was something he wanted to do once they got a couple of new guys, so I'm hopeful about it.

I also understand the people who dismissed this thread with a "bye", even if it's childish. The tone of the OP was very dismissive, especially the part where he said that he couldn't really understand what the crew do all day. That's exactly what people said about Ryan the last year, it was unfair then and it is unfair now. Totally fine to not like the content, but come on now. That's not to say that those kinds of comments add anything to the discussion, of course.

At the end of the day I think we can all agree that we love this site, and we all hope that it will always get better.

OK, you're willing to type to me so I will type back to you. Put simply, there is a very valid point to be made about the quality being better now and that when looking at the past, you're hand picking certain shows and ignoring the rest. Even if the content is better now, the lack of variety is slaughtering it.

What makes the old content seem so great is that they did it once and then never again. It made those moments special and allows me to go back to this day and watch things like The Fortune Street TNT, the Mario Party TNT, The CAH TNTs and still bust a gut laughing every time.

Whenever the crew think they've found something great though now, they beat it like a dead horse until they find something else to latch onto. That's how we ended with with an hour plus of Windjammers a week and are getting close to that level again with Nidhogg now. If they did these games once for a couple of hours and never went back to them again, I have no doubt I'd be able to go and watch that stuff over and over again...but if I see them come on now, I skip them, as it largely involves them sitting around and going through the same motions.

I know it isn't easy to find games that you can be 100% on all the time but to say they aren't out there is wrong. It will, of course, take a little bit of effort for the crew to find them but if my subscription money isn't going to the crew putting in a bit more effort then where on Earth is it going to?

For all the problems the site has, most of them can be quelled with just a bit more variety and less reliance on something that was funny a month ago.